According to a story in the Los Angeles Times, workplace gamification, which is defined as the introduction of game design techniques and mechanics into a workplace environment for the purposes of improving employee engagement and productivity, will be a 3 billion dollar industry by 2016. This is a 2000% increase from 2011! Trying to convince potential Chinese Partners that this is the case is harder than expected, carrot and stick seems to work just fine over here…
Check out www.1salesboard.com if you want to move away from stick beating..